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AI Insights · Timothy · July 2025

Top Educational Games in Hungary: Q2 2025 Performance

Explore the performance of Hungary's top educational games in Q2 2025, with insights from Sensor Tower's data.

Top Educational Games in Hungary: Q2 2025 Performance

In the second quarter of 2025, Hungary's educational game market saw varied performances across the top applications, as reported by Sensor Tower.

Minecraft Education from Mojang experienced a notable trend in weekly downloads, peaking at around 1.7K in mid-April before declining to approximately 834 by the end of June. Active users started at 3.8K, rising to a peak of 5.3K in late April, and then settled around 4.1K.

Matific: Math Game showed varied weekly revenue, starting at about $715 and peaking at $1.1K mid-April, before fluctuating and ending at $881. Downloads saw a sharp decline from 2.6K to 156, while active users decreased from 6.2K to around 1.5K.

Lingokids - Play and Learn by Monkimun Inc saw weekly revenue start at $605, with a notable peak at $1.2K in the final week of June. Downloads decreased from 730 to 423, while active users saw a steady decline from 1.9K to 1.4K.

Times Tables: Multiplication by Genioworks Consulting reported modest revenue, fluctuating around $30 to $52 throughout the quarter. Downloads began at 819, with a sharp drop to 145 by the end of June. Active users followed a similar trend, starting at 1.9K and decreasing to 923.

Baby Games: Piano, Baby Phone from RV AppStudios showed consistent download activity, peaking at 771 in early June and ending at 438. Active users started at 1K, peaked at 1K again in early June, and then declined to 593.

These insights from Sensor Tower highlight the dynamic landscape of educational games in Hungary, reflecting changes in user engagement and revenue across the quarter. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025